WhoLoDanceE is a three year project (January 2016-December 2018) Research and Innovation Action, under the framework of ICT2015 of Horizon 2020 aiming at designing and developing whole body interaction tools to support dance learning. The consortium of WhoLoDanceE consists of a) Technical Partners, b) Four Dance Expert partners from different countries (UK, Spain, France and Greece) with a mixed profile of Dance Education institutions and choreographing companies, covering four different dance genres (ballet, contemporary, flamenco, and Greek folk). The aim of the project is to create new technologies for capturing and analyzing dance movement to facilitate whole-body interaction learning experiences for a variety of dance genres. Working together we will develop a protocol for the creation and/or selection of dance sequences drawn from different dance genres for different teaching and learning modalities. Our initial work has involved designing a methodology for selecting the appropriate shots for motion capturing, to acquire kinetic material, which will provide a satisfying proof of concept for Learning scenarios of particular genres. The emergence of virtual reality applications and human-like interfaces has given rise to the necessity of producing realistic models of the human body. The WhoLoDancE project is bringing together a team of expert technologists, developers, researchers, dancers, artists and 2D and 3D model designers to develop a teaching-learning-creative digital tool that can allow the user to employ a variety of state-of the art methods to facilitate in the learning and teaching of dance. The dancing human body is at the core of this EU-Funded Horizon 2020 research project and is allowing programmers to discuss modelling techniques while also pulling in expert teachers, dancers and choreographers.
Project team: Sarah Whatley, Ruth Gibson, Karen Wood, Rosa Cisneros.
Images courtesy of Giulio Bettini.
- Sarris, N. and Strintzis, M. (2005). 3D modeling and animation. Hershey: IRM Press. ↩